TLITD
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Actualización mayo 2020: story trailer
Actualización abril 2020: fecha de lanzamiento 19 de junio 2020
Both Naughty Dog's and Sucker Punch Productions' PS4 titles will launch this summer
Actualización abril 2020
El juego se vuelve a atrasar, por problemas de logística relacionados con el COVID-19
Actualización octubre 2019
The Last of Us Part II Comes to PS4 in May
Actualización E3 2018
Actualización Paris Games Week 2017
Más detalles del juego:
New traversal and prone move-sets.
Combat has increased emphasis on tension, interactivity and realism.
Enemy AI references each other by name, and constantly communicates with each other.
Two different timelines explored in TLOU2.
New dodge/evade mechanic is a core part of combat and melee.
You now have a jump button.
Far more creative and emergent moments in combat thanks to big increase in breadth of options.
Improved stealth mechanics, including crawl, prone, squeezing into tighter gaps, underneath vehicles etc.
Expanded infected enemies and whole new classes.
You're not automatically fully hidden in grass. Extent of your visibility depends on height & density of foliage.
Much more verticality in combat scenarios now. She needs more routes and ways to engage.
Survival aspects are still a focus.
Different ammo types (eg explosive arrows) now. Each ammo type fulfills a particular strategy niche.
Animation system is completely overhauled so everything is even more realistic and transitions are seamless.
Wide linear combat environments are being expanded to be even larger and broader.
AI system massively improved for added realism.
No more auto AI telepathic awareness of you once spotted. They whistle to and actually communicate with each other.
Referred to as systemic check-ins of AI information. They pass information to each other more realistically to let new groups and enemies know of the unfolding situation or of your position.
Enemy awareness and ability to seek player out improved.
You can now craft different ammo and arrow types.
Expanding on the infected types and there will be new classes in the game.
Demo is set 4 years after the events of TLOU, in Jackson.
Seraphite is a religious cultish group, but they will not be black and white. Motivations explored.
Joel is somewhere out there in Jackson.
They use more advanced facial camera capture and mo-cap now, more advanced than they had with Uncharted 4.
Lots of new facial animation tech. More nuances of the face, creases, folds, build up of skin etc.
Eyeball tech also re-worked, now includes internal refractions, reflections and so on.
Combat has increased emphasis on tension, interactivity and realism.
Enemy AI references each other by name, and constantly communicates with each other.
Two different timelines explored in TLOU2.
New dodge/evade mechanic is a core part of combat and melee.
You now have a jump button.
Far more creative and emergent moments in combat thanks to big increase in breadth of options.
Improved stealth mechanics, including crawl, prone, squeezing into tighter gaps, underneath vehicles etc.
Expanded infected enemies and whole new classes.
You're not automatically fully hidden in grass. Extent of your visibility depends on height & density of foliage.
Much more verticality in combat scenarios now. She needs more routes and ways to engage.
Survival aspects are still a focus.
Different ammo types (eg explosive arrows) now. Each ammo type fulfills a particular strategy niche.
Animation system is completely overhauled so everything is even more realistic and transitions are seamless.
Wide linear combat environments are being expanded to be even larger and broader.
AI system massively improved for added realism.
No more auto AI telepathic awareness of you once spotted. They whistle to and actually communicate with each other.
Referred to as systemic check-ins of AI information. They pass information to each other more realistically to let new groups and enemies know of the unfolding situation or of your position.
Enemy awareness and ability to seek player out improved.
You can now craft different ammo and arrow types.
Expanding on the infected types and there will be new classes in the game.
Demo is set 4 years after the events of TLOU, in Jackson.
Seraphite is a religious cultish group, but they will not be black and white. Motivations explored.
Joel is somewhere out there in Jackson.
They use more advanced facial camera capture and mo-cap now, more advanced than they had with Uncharted 4.
Lots of new facial animation tech. More nuances of the face, creases, folds, build up of skin etc.
Eyeball tech also re-worked, now includes internal refractions, reflections and so on.
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