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Nintendo WiiU: Nueva Consola (para el 2012)

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  1. Old School
confirmada recien por Nintendo, la nueva consola se llamará WiiU

el control, muy parecido a un mockup mostrado en el tema anteriór, tendrá distintas funciones, algunas extraidas del nintendo DS.

http://www.youtube.com/watch?v=4e3qaPg_keg&feature=player_embedded

Coming in 2012, Nintendo's next home console will deliver "deeper game experiences" that aim to offer "something for everyone." And it'll be called the Wii U! A variety of new controls will be made available by that crazy new controller with a 6.2-inch touchscreen embedded in it. Most importantly, you'll no longer be tied to a TV to enjoy your home consoling action -- the Wii U controller can handle your gaming session when the television is needed for other purposes, while a built-in front-facing cam will let you video chat from anywhere too. Notably, you won't have to use the 6.2-inch behemoth if you don't want too -- the Wii U will be compatible with all current-gen accessories and software. Yes, your expansive Wii collection will play on the U version of the console as well. We've also seen some decidedly high-def visuals from Nintendo showing off the Wii U's graphical prowess. See video of the unveiling after the break!

Batman: Arkham City, an Assassin's Creed game, Dirt, Ghost Recon Online, Tekken, Metro Last Light, Aliens Colonial Marines, Ninja Gaiden 3: Razor's Edge, and Darksiders II all got a mention as coming to the Wii U. Yes! EA's John Riccitiello just said the Wii U will deliver "brilliant HD graphics." Finally, the Wii is going HD!

Speaking of HD, the fact sheet from Nintendo informs us that the Wii U can pump out 1080p video over HDMI. It'll also be compatible with component, S-video and composite cables. There'll be "internal flash memory" of unspecified quantity, which will be expandable via either an SD card or external USB HDD. IBM is, as with the original Wii, once again responsible for providing the processor inside. Four USB 2.0 slots are made available, while game media will be served up on "proprietary high-density optical discs." There's also another, worthwhile, reminder that the Wii U will play Wii games and their optical discs without a problem.

http://www.engadget.com/2011/06/07/the-wiiu-nintendos-next-console/

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la primera foto de la consola en si:
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http://www.youtube.com/watch?v=4e3qaPg_keg
 
DO WANT! Nintendo siempre innovando, esperemos que sea tan bueno como promete. Por lo visto, será la raja.
 
Ehhhh no me gustó :ohno:
Que capacidades gráficas tendrá?
 
Por un momento la conferencia me dejó más confundido que la cresta. No entiendo por qué no exhibieron la consola como tal y sólo se centraron en el control tablet. Sin embargo, todo se ve interesante, juegos del segmento hardcore que por fin llegan a Nintendo, aplicaciones variadas para la tablet, juegos buenos para la 3ds. No estuvo mal, pero pudo ser mejor.

Puntos altos:
- Zelda Skyward sword listo para ser lanzado
- buenos juegos para 3DS (Luigi Mansion 2!)
- el apoyo de las third party a la nueva consola (WE FINALLY HAVE GAEMS!)
- muy buenas gráficas para ser sólo el primer anuncio)
- que Nintendo quiere pelearle mercado a Apple

Puntos bajos:
- la confusión generada con la presentación
- el nombre (penca la weá, se lo podrían haber pensado mejor
- no se anunció el precio
- no se anunció baja de precio para la 3DS

Creo que este año, a diferencia del anterior, Nintendo no le voló la raja a sus competidores. Ganaron el e3, pero por poco, y la 3DS sigue en peligro de irse a la mierda. :cafe3:
 
Por un momento la conferencia me dejó más confundido que la cresta. No entiendo por qué no exhibieron la consola como tal y sólo se centraron en el control tablet. Sin embargo, todo se ve interesante, juegos del segmento hardcore que por fin llegan a Nintendo, aplicaciones variadas para la tablet, juegos buenos para la 3ds. No estuvo mal, pero pudo ser mejor.

Puntos altos:
- Zelda Skyward sword listo para ser lanzado
- buenos juegos para 3DS (Luigi Mansion 2!)
- el apoyo de las third party a la nueva consola (WE FINALLY HAVE GAEMS!)
- muy buenas gráficas para ser sólo el primer anuncio)
- que Nintendo quiere pelearle mercado a Apple

Puntos bajos:
- la confusión generada con la presentación
- el nombre (penca la weá, se lo podrían haber pensado mejor
- no se anunció el precio
- no se anunció baja de precio para la 3DS

Creo que este año, a diferencia del anterior, Nintendo no le voló la raja a sus competidores. Ganaron el e3, pero por poco, y la 3DS sigue en peligro de irse a la mierda. :cafe3:

sobre el tema del precio:

recien la presentaron HOY. ninguna consola cuando se muestra por primera vez revela su precio, ninguna.

en general: la presentacion de nintendo tuvo momentos muy interesantes. pero a diferencia de ambas, microsoft y sony, no mostraron NINGUN juego in game. fue mucho blah bla, mucho concepto, mucho video y sería.

por los anuncios ganó por lejos nintendo. por sorpresas, sony tomó la delantera solo pro el precio de la PSvita. sin eso, nintendo tb gana. por presentación. a mi gusto fue mejor microsoft, por lo dinamico de su presentación y porque se dedicaron a mostrar juegos (buenos, malos, ya conocidos, que importa? son juegos).
 
Por un momento la conferencia me dejó más confundido que la cresta. No entiendo por qué no exhibieron la consola como tal y sólo se centraron en el control tablet. Sin embargo, todo se ve interesante, juegos del segmento hardcore que por fin llegan a Nintendo, aplicaciones variadas para la tablet, juegos buenos para la 3ds. No estuvo mal, pero pudo ser mejor.

Puntos altos:
- Zelda Skyward sword listo para ser lanzado
- buenos juegos para 3DS (Luigi Mansion 2!)
- el apoyo de las third party a la nueva consola (WE FINALLY HAVE GAEMS!)
- muy buenas gráficas para ser sólo el primer anuncio)
- que Nintendo quiere pelearle mercado a Apple

Puntos bajos:
- la confusión generada con la presentación
- el nombre (penca la weá, se lo podrían haber pensado mejor
- no se anunció el precio
- no se anunció baja de precio para la 3DS

Creo que este año, a diferencia del anterior, Nintendo no le voló la raja a sus competidores. Ganaron el e3, pero por poco, y la 3DS sigue en peligro de irse a la mierda. :cafe3:


No me hagas reir wn, si con la consola "nueva" que saco nintendo solo se acerco un poco a la calidad grafica de PS3/X360 y nada mas :hands:

Consola qlia viene con 5 años de retraso para los "hardcore gamers" de nintendo :lol2:
 
No me hagas reir wn, si con la consola "nueva" que saco nintendo solo se acerco un poco a la calidad grafica de PS3/X360 y nada mas :hands:

Consola qlia viene con 5 años de retraso para los "hardcore gamers" de nintendo :lol2:

Me imagino la cara que pusiste cuando se confirmó que la Wiiu si es una consola HD y no simplemente un control tablet, troll ql. :lol2:
 
Por lo visto en la conferencia se centraron el control que en la consola, pero bueno asi es Nintendo. Espero que durante los próximos días especifiquen detalladamente la nueva plataforma.
 
Por lo visto en la conferencia se centraron el control que en la consola, pero bueno asi es Nintendo. Espero que durante los próximos días especifiquen detalladamente la nueva plataforma.

no la van a detallar con grandes especificaciones.

ademas, creo en lo personal que recien vamos a ver algo real de café el proximo año.

ahora, o en el TGS, creo que va a ser minimo o nulo a mi parecer.
 
Fotos del video del motor grafico de la nueva consola
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La nueva consola tendra retro mas la oportunidad de ocupar tus controles de wii
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Lego cities WiiU
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poniendo mas maricones a los monos de tekken wiiU
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ninja gaiden wiiU
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Battlefield 3 WiiU
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Nuevo zelda WiiU
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It's the dawn of a new Nintendo generation. After five years of pursuing a "blue ocean strategy," the Big N is shifting to a new console, one that rivals (and potentially exceeds) consoles currently in stores. After months of having IGN's Nintendo team tracking down sources and bringing you a comprehensive picture of Wii's successor, I've finally had the chance to use the new controller and play demos on the system.

In short, Nintendo's gamble works. The controller is the best of both worlds, mixing traditional button inputs with the advantage of having an interface unlike anything we've seen from a home console.

THE CONTROLLER BASICS

What we've been reporting and suspected is true. The primary controller for Nintendo's next console is tablet based, featuring a 6.2 inch touch screen. This new device also features a very standard array of buttons, including a d-pad, four face buttons, four shoulder triggers, a power button and a camera.

One of the more interesting alterations to conventional design is the system features two analog sliders at the top of the controller rather than traditional sticks. Don't make the mistake of thinking these sliders are like the 3DS "circle pad." The texture and top shape of the sliders are much more akin to Wii's nunchuk, meaning the grip and precision of movement are much better.

The tablet itself appears large, but is actually quite comfortable to grip. The two sliders both being located at the top of the tablet make holding it considerably easier. A staggered configuration would only have worked with a much smaller design. Nintendo was also smart in making the new controller extremely light for its size, resulting in something that might look strange but is not as burdensome as it would seem.

The other major design element is a horizontal "grip" that runs underneath the tablet. The grip, however, is mostly there to house two of the system's triggers, with the remaining two being on the shoulder of the main body of the device.

More important is the fact that the new console is backwards compatible with Wii controllers. Nintendo's demos suggested it is very intent on utilizing its current generation remotes - without alteration - alongside the new tablet. In fact while the number of Wii remotes changed between mini-games, I only ever used one tablet controller.

THE TECH DEMOS

In addition to a few mini-games and one major franchise cinematic, Nintendo's presentation to me included a couple sequences designed to show off the power of the system and the innovative applications of the controller. The first, simply called "HD Experience," featured a hawk soaring through a traditional Japanese setting including cherry blossom trees and a temple. Graphically the scene was far better than Wii, of course, but I wasn't impressed at all with the quality of the textures or aesthetic design. For something that was supposed to demonstrate the power of the system, this particularly sequence failed to impress. One noteworthy element was that the tablet controller was replicating the visuals on the TV on its smaller screen, and moving the tablet would cause the camera behind the hawk to move, allowing the player to see more of the landscape.

The rough shape of this demo is no cause for concern, however. At the end of my time with the new system, Nintendo played an interactive cinematic that put all my fears to rest. The difference in quality between that sequence and this was light years apart, making me wonder why I watched the hawk video in the first place.

The second major tech demonstration featured live footage of Japan, with a camera moving down a crowded street, hovering above vehicles. Like the hawk demo, the tablet was also featuring the footage shown on the television. But as I moved the new controller, I was able to see more of the city around me, without altering what was being shown on the larger screen. I could move the tablet upward to see the sky, or downward to see the street moving under me. Even more impressive, I could start to rotate the controller or "aim" it behind me to see where I had been. Pressing a button would also flip the portable display behind me, allowing me to see backwards similar to a rearview mirror. The potential for racing games with this sort of technology is truly impressive.

CHASING AND BATTLING MIIS

I played two Mii mini-games on the new console. In a word, they are both fantastic. In concept, execution, scope and entertainment, they are leaps and bounds beyond what you experienced on Wii. I realize we all had fun with tennis and sword fighting, but Chase Mii and Battle Mii are very, very much capable of selling people on the capabilities of the new system. Most important of all, the concepts are easy to learn, but with some added settings and levels down the line, I'd very much like to see these as some sort of final product.

FIGHTING PIRATES WITH RHYTHM

It's no secret that I have absolutely no rhythm. I can't get one step right in Dance Dance Revolution. When Nintendo told me I'd be trying a music-based game, I cringed. Yet blocking airborne plungers with my shield in sync with a beat in the background turned out to be a rather painless experience. By far the most quirky demo I saw, Pirate Horde was fairly addicting, and the developers of the demo weren't afraid to step up the difficulty in relatively short order. This wasn't my favorite game, but it was strong.

THE NEXT GENERATION OF ZELDA

To be honest, I didn't think Nintendo would be daring enough to show off any sort of Zelda HD demo, despite the fact that the franchise is clearly the one that would benefit the most from a vastly more powerful system. This was based off of the Twilight Princess era Zelda characters, not Skyward Sword, so those of you expecting Wii's last major game to jump ship, this demo wasn't proof of that.

I wasn't able to control Link, but the battle between him and Gohma that I saw was breathtaking nonetheless. Between changing the lighting, camera controls and even the tablet's display, this demo above all the others proved how Nintendo franchises might benefit from increased power. This was gorgeous stuff.


That covers everything I had a chance to see during Nintendo's hands-on tour of the new system. At the time of my meeting, no details were given for much else about the system's capabilities. I didn't even see the design of the new console. Still, my time with the new controller opened my eyes to a new way of gaming. It's remarkable that simply adding an extra screen can truly change how games are played. It will be utterly fascinating to see how Nintendo and other developers take advantage of this innovative twist.

http://wii.ign.com/articles/117/1173582p1.html
 
Yo no sé para que se calientan tanto la cabeza si Nintendo hace mucho tiempo dejó claro, implícitamente, que lo suyo no es entregar gráficos de última generación ni apostar por ser una consola para gamers empedernidos. Su sistema de negocios es la innovación; lo hizo con la Wii, ofreciendo interacción con los vídeo juegos de una forma en que ninguna otra consola lo había hecho hasta entonces, después con el DS, que tuvo lo suyo con la pantalla táctil.

Es un segmento aparte, donde quizás uno no pueda jugar al God of War o juegos similares de otras franquicias, pero tiene un catálogo bastante amplio en lo que se refiere al poder "compartir" la consola.

En mi opinión personal, y como poseedor de una PS3, juegos como el Smash, Mario Kart, Mario Party (especialmente los de N64), entre otros, son irreemplazables en otras consolas. Y aunque a muchos no les guste, franquicias de la talla de Zelda, Metroid, e incluso la de Mario han pasado a ser clásicos en el mundo de los vídeo juegos.
 
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