- Registrado
- 2005/12/31
- Mensajes
- 14.307
- Sexo
Segun el tio Tom (aka tom harware) y $ sym/bym/pcofertas
Precio / rendimiento, desde 47 mil hacia la mierda y al mas allá
menos de 50.000
(aceptable hasta 1680x1050 aprox)
Radeon HD 4670
Codename: RV730
Process: 55 nm
Universal Shaders: 320
Texture Units: 32
Raster-Operation Processors (ROPs): 16
Memory Bus: 128-bit
Core Speed MHz: 750
Memory Speed MHz: 1,000 (2,000 efectivos)
DirectX/Shader Model: DX 10.1/SM 4.1
85.000 - 100.000
(buen rendimiento a 1680x1050 aprox, 1920x1200 en detalles bajos)
Radeon HD 4770
Codename: RV740
Process: 40 nm
Universal Shaders: 640
Texture Units: 32
Raster-Operation Processors (ROPs): 16
Memory Bus: 128-bit
Core Speed MHz: 750
Memory Speed MHz: 800 GDDR5 (3,200 efectivos)
DirectX/Shader Model: DX 10.1/SM 4.1
108.000 - 125.000
(buen rendimiento a 1920x1200 detalles en minimo)
GeForce GTS 250
Codename: G92
Process: 55 nm
Universal Shaders: 128
Texture Units: 64
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 738
Memory Speed MHz: 1,100 (2,200 efectivos)
DirectX/Shader Model: DX 10/SM 4.0
Radeon HD 4850
Codename: RV770
Process: 55 nm
Universal Shaders: 800
Texture Units: 40
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 625
Memory Speed MHz: 993 (1,986 efectivos)
DirectX/Shader Model: DX 10.1/SM 4.1
170.000 - 195.000
(buen rendimiento a 1920x1200)
2x Radeon HD 4770 en CrossFire
Codename: RV740
Process: 40 nm
Universal Shaders: 1280 (2 x 640)
Texture Units: 64 (2 x 32)
ROPs: 32 (2 x 16)
Memory Bus: 128-bit
Core Speed MHz: 750
Memory Speed MHz: 800 GDDR5 (3,200 efectivos)
DirectX/Shader Model: DX 10.1/SM 4.1
Radeon HD 4870 1 GB
Codename: RV770
Process: 55 nm
Universal Shaders: 800
Texture Units: 40
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 750
Memory Speed MHz: 900 (3,600 efectivos)
DirectX/Shader Model: DX 10.1/SM 4.1
Radeon HD 4890 1 GB
Codename: RV790
Process: 55 nm
Universal Shaders: 800
Texture Units: 40
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 850
Memory Speed MHz: 975 (3,900 efectivos)
DirectX/Shader Model: DX 10.1/SM 4.1
GeForce GTX 260 (Core 216)
Codename: GT200
Process: 55 nm
Universal Shaders: 216
Texture Units: 72
ROPs: 28
Memory Bus: 448-bit
Core Speed MHz: 576
Memory Speed MHz: 999 (1,998 efectivos)
DirectX/Shader Model: DX 10/SM 4.0
230.000 - 250.000
(buen rendimiento a 1920x1200, 2560x1600 con detalles minimos)
Radeon HD 4850 X2 2 GB
Codename: 2 x RV770
Process: 55 nm
Universal Shaders: 1,600 (2 x 800)
Texture Units: 80 (2 x 40)
ROPs: 32 (2 x 16)
Memory Bus: 256-bit
Core Speed MHz: 625
Memory Speed MHz: 993 (1,986 efectivos)
DirectX/Shader Model: DX 10.1/SM 4.1
330.000 y subiendo
(muy buen rendimiento a 1920x1200)
Radeon HD 4870 X2
Codename: 2 x RV770
Process: 55 nm
Universal Shaders: 1,600 (2 x 800)
Texture Units: 80 (2 x 40)
ROPs: 32 (2 x 16)
Memory Bus: 256-bit
Core Speed MHz: 750
Memory Speed MHz: 900 (3,600 efectivos)
DirectX/Shader Model: DX 10.1/SM 4.1
2x HD 4870 1 GB en CrossFire (o HD4890's)
Codename: 2 x RV770
Process: 55 nm
Universal Shaders: 1,600 (2 x 800)
Texture Units: 80 (2 x 40)
ROPs: 32 (2 x 16)
Memory Bus: 256-bit
Core Speed MHz: 750
Memory Speed MHz: 900 (3,600 efectivos)
DirectX/Shader Model: DX 10.1/SM 4.1
2x GeForce GTX 260 (Core 216) en SLi
Codename: 2 x GT200
Process: 55 / 65 nm
Universal Shaders: 432 (2 x 216)
Texture Units: 144 (2 x 72)
ROPs: 56 (2 x 28)
Memory Bus: 448-bit
Core Speed MHz: 576
Memory Speed MHz: 999 (1,998 efectivos)
DirectX/Shader Model: DX 10/SM 4.
405.000 +
GeForce GTX 295
Codename: 2 x GT200b
Process: 55 nm
Universal Shaders: 480 (2 x 240)
Texture Units: 160 (2 x 80)
ROPs: 56 (2 x 28)
Memory Bus: 448-bit
Core Speed MHz: 576
Memory Speed MHz: 999 (1,998 efectivos)
DirectX/Shader Model: DX 10/SM 4.0
Precio / rendimiento, desde 47 mil hacia la mierda y al mas allá
menos de 50.000
(aceptable hasta 1680x1050 aprox)
Radeon HD 4670
Codename: RV730
Process: 55 nm
Universal Shaders: 320
Texture Units: 32
Raster-Operation Processors (ROPs): 16
Memory Bus: 128-bit
Core Speed MHz: 750
Memory Speed MHz: 1,000 (2,000 efectivos)
DirectX/Shader Model: DX 10.1/SM 4.1
85.000 - 100.000
(buen rendimiento a 1680x1050 aprox, 1920x1200 en detalles bajos)
Radeon HD 4770
Codename: RV740
Process: 40 nm
Universal Shaders: 640
Texture Units: 32
Raster-Operation Processors (ROPs): 16
Memory Bus: 128-bit
Core Speed MHz: 750
Memory Speed MHz: 800 GDDR5 (3,200 efectivos)
DirectX/Shader Model: DX 10.1/SM 4.1
108.000 - 125.000
(buen rendimiento a 1920x1200 detalles en minimo)
GeForce GTS 250
Codename: G92
Process: 55 nm
Universal Shaders: 128
Texture Units: 64
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 738
Memory Speed MHz: 1,100 (2,200 efectivos)
DirectX/Shader Model: DX 10/SM 4.0
Radeon HD 4850
Codename: RV770
Process: 55 nm
Universal Shaders: 800
Texture Units: 40
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 625
Memory Speed MHz: 993 (1,986 efectivos)
DirectX/Shader Model: DX 10.1/SM 4.1
170.000 - 195.000
(buen rendimiento a 1920x1200)
2x Radeon HD 4770 en CrossFire
Codename: RV740
Process: 40 nm
Universal Shaders: 1280 (2 x 640)
Texture Units: 64 (2 x 32)
ROPs: 32 (2 x 16)
Memory Bus: 128-bit
Core Speed MHz: 750
Memory Speed MHz: 800 GDDR5 (3,200 efectivos)
DirectX/Shader Model: DX 10.1/SM 4.1
Radeon HD 4870 1 GB
Codename: RV770
Process: 55 nm
Universal Shaders: 800
Texture Units: 40
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 750
Memory Speed MHz: 900 (3,600 efectivos)
DirectX/Shader Model: DX 10.1/SM 4.1
Radeon HD 4890 1 GB
Codename: RV790
Process: 55 nm
Universal Shaders: 800
Texture Units: 40
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 850
Memory Speed MHz: 975 (3,900 efectivos)
DirectX/Shader Model: DX 10.1/SM 4.1
GeForce GTX 260 (Core 216)
Codename: GT200
Process: 55 nm
Universal Shaders: 216
Texture Units: 72
ROPs: 28
Memory Bus: 448-bit
Core Speed MHz: 576
Memory Speed MHz: 999 (1,998 efectivos)
DirectX/Shader Model: DX 10/SM 4.0
230.000 - 250.000
(buen rendimiento a 1920x1200, 2560x1600 con detalles minimos)
Radeon HD 4850 X2 2 GB
Codename: 2 x RV770
Process: 55 nm
Universal Shaders: 1,600 (2 x 800)
Texture Units: 80 (2 x 40)
ROPs: 32 (2 x 16)
Memory Bus: 256-bit
Core Speed MHz: 625
Memory Speed MHz: 993 (1,986 efectivos)
DirectX/Shader Model: DX 10.1/SM 4.1
330.000 y subiendo
(muy buen rendimiento a 1920x1200)
Radeon HD 4870 X2
Codename: 2 x RV770
Process: 55 nm
Universal Shaders: 1,600 (2 x 800)
Texture Units: 80 (2 x 40)
ROPs: 32 (2 x 16)
Memory Bus: 256-bit
Core Speed MHz: 750
Memory Speed MHz: 900 (3,600 efectivos)
DirectX/Shader Model: DX 10.1/SM 4.1
2x HD 4870 1 GB en CrossFire (o HD4890's)
Codename: 2 x RV770
Process: 55 nm
Universal Shaders: 1,600 (2 x 800)
Texture Units: 80 (2 x 40)
ROPs: 32 (2 x 16)
Memory Bus: 256-bit
Core Speed MHz: 750
Memory Speed MHz: 900 (3,600 efectivos)
DirectX/Shader Model: DX 10.1/SM 4.1
2x GeForce GTX 260 (Core 216) en SLi
Codename: 2 x GT200
Process: 55 / 65 nm
Universal Shaders: 432 (2 x 216)
Texture Units: 144 (2 x 72)
ROPs: 56 (2 x 28)
Memory Bus: 448-bit
Core Speed MHz: 576
Memory Speed MHz: 999 (1,998 efectivos)
DirectX/Shader Model: DX 10/SM 4.
405.000 +
GeForce GTX 295
Codename: 2 x GT200b
Process: 55 nm
Universal Shaders: 480 (2 x 240)
Texture Units: 160 (2 x 80)
ROPs: 56 (2 x 28)
Memory Bus: 448-bit
Core Speed MHz: 576
Memory Speed MHz: 999 (1,998 efectivos)
DirectX/Shader Model: DX 10/SM 4.0