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The critical reviews are sorted in the “unrated or in progress” section on Metacritic, likely so as not to damage the aggregate score.
From Vice’s review:
“The Last of Us Part II feels complacent, yet also preoccupied with its predecessor. Every facet of the original game has been expanded and enlarged in the sequel, but not actually improved. It is as if its only inspiration is the original game, and the well of pop culture it was drawing from. There is practically nothing here we haven’t seen and done repeatedly throughout previous Naughty Dog games. It sets out to surpass its predecessor, but the only meaningful contrast between them is in its even more oppressive bleakness and violence. It digs two graves, fills them with blood, and then just fucking wallows in them.”
From TIME magazine’s review:
“But if Naughty Dog’s intent was to shock, leaning so heavily on the violence has the opposite effect: 30 hours into the game, it’s easy to grow numb to acts of cruelty. That awe-inducing scenery and careful character-building is lost in macabre action. And while the violence of the first game served a compelling moral tale, the over-the-top bloodshed of Part II is all in service of a rather clichéd and tiresome lesson about the endless cycle of revenge. The banter that elevated the first game above mere dystopian fantasy is gone too, as Ellie often navigates this ultra-violent world on her own. It makes for a lonely, depressing experience at a moment when many of us are already feeling lonely and depressed.”
From Polygon’s review, hilariously titled “The Last of Us Part 2 review: We’re better than this Did you know murder is wrong?”:
“The Last of Us Part 2 depicts individual people who are instead ruthless, capable, yet self-absorbed, and whose perception of violence is limited to how it affects them and their chosen family members. They are almost unbelievably unable to see the bigger picture. Part 2 ends up feeling needlessly bleak, at a time when a nihilistic worldview has perhaps never been less attractive. Its characters are surviving, but they’re not learning, and they’re certainly not making anything better.
Maybe the most surprising thing that The Last of Us Part 2 offered me was the surety that, while the game was made with great skill and craft, we are actually much, much better than Naughty Dog thinks we are.”
Metacritic hasn’t been a GOOD metric of ANYTHING in years, people. Stop fucking counting numbers and spend a tiny goddamn bit of time actually reading with your damn eyes.
From Vice’s review:
“The Last of Us Part II feels complacent, yet also preoccupied with its predecessor. Every facet of the original game has been expanded and enlarged in the sequel, but not actually improved. It is as if its only inspiration is the original game, and the well of pop culture it was drawing from. There is practically nothing here we haven’t seen and done repeatedly throughout previous Naughty Dog games. It sets out to surpass its predecessor, but the only meaningful contrast between them is in its even more oppressive bleakness and violence. It digs two graves, fills them with blood, and then just fucking wallows in them.”
From TIME magazine’s review:
“But if Naughty Dog’s intent was to shock, leaning so heavily on the violence has the opposite effect: 30 hours into the game, it’s easy to grow numb to acts of cruelty. That awe-inducing scenery and careful character-building is lost in macabre action. And while the violence of the first game served a compelling moral tale, the over-the-top bloodshed of Part II is all in service of a rather clichéd and tiresome lesson about the endless cycle of revenge. The banter that elevated the first game above mere dystopian fantasy is gone too, as Ellie often navigates this ultra-violent world on her own. It makes for a lonely, depressing experience at a moment when many of us are already feeling lonely and depressed.”
From Polygon’s review, hilariously titled “The Last of Us Part 2 review: We’re better than this Did you know murder is wrong?”:
“The Last of Us Part 2 depicts individual people who are instead ruthless, capable, yet self-absorbed, and whose perception of violence is limited to how it affects them and their chosen family members. They are almost unbelievably unable to see the bigger picture. Part 2 ends up feeling needlessly bleak, at a time when a nihilistic worldview has perhaps never been less attractive. Its characters are surviving, but they’re not learning, and they’re certainly not making anything better.
Maybe the most surprising thing that The Last of Us Part 2 offered me was the surety that, while the game was made with great skill and craft, we are actually much, much better than Naughty Dog thinks we are.”
Metacritic hasn’t been a GOOD metric of ANYTHING in years, people. Stop fucking counting numbers and spend a tiny goddamn bit of time actually reading with your damn eyes.