Ddr 3000
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El online mas jugado del 2011 probablemente sea una wea de futbol, ni Gears Of War 3, Ni Uncharted 3 ni nada que se le parezca.
COD mw3 probablemente

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El online mas jugado del 2011 probablemente sea una wea de futbol, ni Gears Of War 3, Ni Uncharted 3 ni nada que se le parezca.



Puta que hay público hoy dia, 16 usuarios siendo que estamos mas ocultos que la chucha en el foro XD


si esa es tu tranca, pero como dice el compa akanah.. solo nos perdemos de un simulador de citas en HD con hombres![]()
Pero si te ponen un perro culiao con pinta de humano a punta de metrallas ahi encontrai que el juego seria la zorra o no!!! Degenerao y la ctm!!![]()


si esa es tu tranca, pero como dice el compa aka
El multiplayer más jugado va a ser el Battlefield 3 a falta de un Call of Duty nuevo, los de EA ya le están haciendo publicidad en gringolandia en los entretiempos deportivos y toda la webada.
Pero tienen que mostrarse un videito de como funka el motor gráfico en consolas primero.
extraño esos FPS donde a veces no sabias que chucha hacer y como no eran detallados no podias distinguir un boton de un ladrillo.
Wolf 3D
Blake stone, Rise of the triad,
Hexen,
Blood, Strife.... media epoca.
al kruzado se le cacharon con desesperación los saltos de alegría 


And it’s time to face up to some hard facts. Maybe the holy grail Team Silent game the die-hards constantly lust for just isn’t a realistic project.
“Let me start by pointing out something which a lot of fans haven’t grasped yet: there was no homogenous ‘Team Silent’ that worked on all the Silent Hills,” says producer Devin Shatsky.
In fact, the original creator and director of the first Silent Hill game, Keiichiro Toyoma, never worked on any subsequent titles in the series, instead moving on to Siren. The reality is, there were only three people that actually worked across all of Silent Hill 1–3: Hiroyuki Owaku, Masahiro Ito and Akira Yamaoka, and Yamaoka-san being the only member of those three that worked on SH4.
“Team Silent will make a SH game when Sasquatch returns to Bluff Creek, or Plesiosaurs once again inhabit Loch Ness,” Shatsky adds.
Silent Hill: Downpour revolves around two key aspects: atmosphere and immersion. Hulett says the game’s more about building the suspense than fighting enemies every twenty seconds.
“In more action-based horror titles, there are zombies or whatever everywhere. You’re constantly fighting them, and the fear comes from knowing the odds are stacked against you and watching that ammo meter drop.
“In Silent Hill, however, there’s a lot more walking around spooky environments wondering what could be around the corner. While we do have plenty of monsters and scare moments in Silent Hill, the player’s mind does a lot of our work for us.”
Hulett continues: “A lot of the tension comes from you scaring yourself. If you’re constantly blasting zombies you never have a chance to calm down, look around, and let that dread grow again – you’re constantly on the go. Silent Hill games have a very methodical ebb and flow to their scares.”
Shatsky promises that Downpour’s horror elements will most closely resemble sibling Silent Hill 2, the usual fan favourite, but will stand on its own feet in terms of plot.

Acercándose más a lo que fue Silent Hill 2?
FUCK YEA

igual quería ver luego como termina la historia pa que ando con weas![]()


