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15 minutos de Watch Dogs
Metal Gear Solid: Ground Zeroes - The Splinter Cell Effect
Slow-mo executions, regenerating health, and more changes coming.
Metal Gear Solid: Ground Zeroes seems, above all else, safe, despite its subtle but significant changes. The prologue to Metal Gear Solid V: The Phantom Pain, which eases players to the main game’s open-world elements, introduces numerous new elements to the franchise, none of which stand out as exceptionally interesting on their own. In unison, one after the other, and in the context of the next Big Boss story, these changes shake up the norm, disrupting expectations with more modern systems. The stealth, action, interrogation, infiltration, and navigation mechanics feel familiar in ways that feel equal parts right and wrong.
When I left the debut gameplay demo of Ground Zeroes, one thought looped in my mind: This is an exceptional Splinter Cell sequel.
Boss sprints, slides, climbs, and tags enemies like Sam Fisher has since 2009’s Splinter Cell: Conviction.
Before a guard enters an alert state, you’ll get a button prompt indicating you’re busted. Hold the left trigger, and you’ll briefly freeze time, giving you the opportunity to pump a couple quiet bullets into an alarmed enemy’s eyeballs.
Ground Zeroes is deviating from what’s always made the series special to me.
If you’re a Splinter Cell fan, you may be having deja vu. This has “Conviction” written all over it.
aprovechando que hablan del diablo 3:
¿Cuál es la traba que te impide responder a un post solo porque no usaron las palabras como tu querias?
Compadre es idea mía, pero yo veo que las 3 fotos son iguales wn
Saludos
Nueva Vita, NOT Bad pero debería haber tenido HDMI Out, que gran oportunidad desperdiciada.
no es necesario con la vita tv
100 usd
y deep down